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Sleeping dogs definitive edition map
Sleeping dogs definitive edition map




sleeping dogs definitive edition map

A hex editor (I'll be using TinyHexer since it's free and readily available)ġ. It's a bit of a long and obnoxious process though, so bear with me. In order to extract textures from Sleeping Dogs Definitive Edition we basically have to cut the texture bytes out of the. No idea how useful any of this is, but I thought it may be helpful.Ĭra0 finally explained how to extract textures! Only difference is a different header.įorum rules prohibit posting links in public, so PM me for file samples. The good news is, I've looked through files from all of the categories, and they seemed practically identical to the old ones. All that's left is to just make the tools work with these new files. I've had five people offer to help with these, then promptly get bored and quit or simply ignore me.Īlso, interesting to note they they now use version 2013 instead of the previous 2011. The animations are in Havok format as well. This game uses the Havok Engine, and all the skeletons are stored in one file.

sleeping dogs definitive edition map

I managed to create an extractor, but some but be extracted by hand. PERM.BIN file contains the names, and an accompanying. Slightly scaled mesh, Full UVs, Weights ( decal UVs must be obtained with this modification.

sleeping dogs definitive edition map

Marcius Szkaradek created a Blender script that supports all of those, but it has some issues. Model vertices, UVs, and weights are stored inside. These can be extracted with Ravioli Game Tools. The unpacker doesn't assign filenames to everything, so when the games tries to load the unnamed files it crashes.Īll sounds are stored in Audiokinetc Wwise. If you move the Data folder into the main game folder and remove the BIG file, the game will load the unpacked files directly. BIG file, you'll end up with "./SleepingDogsDefinitiveEdition/*NameOfBig*/Data/".

sleeping dogs definitive edition map

BIX header.Įkey created an unpacker, and was nice enough to quickly update it for Definitive Edition compatibility. PERM.BIN/.TEMP.BIN files, which are packed into. Sleeping Dogs uses an engine that was custom-built by UFG specifically for this series. Let me break down all the parts using all the info I got: There have already been quite a few tools made for the original Sleeping Dogs, but they only worked half the time, and now they don't work at all. It's basically the same game, only with MASSIVELY upgraded visuals, sounds, animations, and with several gameplay changes. I bet you're all going "oh god, not this again", but hold on, just give me a minute.Īs you may know Sleeping Dogs Definitive Edition was released yesterday.






Sleeping dogs definitive edition map